![]() ![]() The player character has a detailed skin mesh, and minute details like visible body hair makes the rather limited character models pretty realistic. Much like how is the case with most Unreal Engine 4 games, character models in Atomic Heart have really high polycounts and exhibit a consistently high level of detail. That said, it’s also important to mention that Atomic Heart is a pretty flexible game and scales well depending on the target hardware. Atomic Heart also uses ray tracing in its presentation when it comes to reflections, but that’s only limited to the PC version and console versions don’t feature this tech. The environment looks beautiful, thanks to pristine lighting and reflections which we will be looking at in detail in further sections. While an upgrade to Unreal Engine 5 would have made it even better in some aspects, there isn’t anything lacking in Atomic Heart’s presentation as it stands. As such, the developer has gone with Epic’s Unreal Engine 4 for this game and is the all the better for it. To that end, we present a complete graphics analysis for Atomic Heart.Īs mentioned previously, Mundfish is a small independent studio and Atomic Heart being its debut project – building an in-house engine from scratch doesn’t make any real sense. On top of having some whacky art direction and fantastic gameplay, Atomic Heart is also a game that doesn’t fail to impress on a visual level as well.Ītomic Heart is also Mundfish’s debut title, and the rather talented team of developers has done a fantastic job with this project which has a level of fidelity on par with most AAA games. Developer Mundfish really wowed us gamers with the first glimpse of Atomic Heart, a game that’s as much of its own thing as it is a thunderous throwback to immersive sim classics. ![]()
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