Last move could be Knock Off or Toxic to annoy opposing answers. Earthquake is its main STAB and even if you have a Grassy Terrain setter, you still want to run it because a defensive Landorus doesn’t rely too much on Earthquake damage output. You want to use it as a Rock setter, with U-turn to be able to pivot out and safely switch in one of your breakers. Landorus-T is extremely easy to fit in a team and it brings a more than useful Electric immunity. Here, I don’t think that Mew is the best pick, and I will use Landorus-T instead. You also want to have a recovery move on a defensive Mew, because you will have very few defensive utility otherwise, as you will be very easy to wear down. If you were to use it in a balance team, you would rather use Spikes than Stealth Rock and use another Rock setter as they are very few reliable Spikes setters. > : Mew has a good niche as an hazards setter in Hyper Offense teams because of its access to Stealth Rock + Spikes + Taunt. Without further do, let’s move to the changes I would made. If you don’t know how to use a Pokemon keep in mind that you can always check the analysis in the Smogon Dex (if it is uploaded) which you can find here. I will try to detail the movesets and to explain why some of your move choices are suboptimal / won’t really work. To me, this team looks like some kind of Bulky Offense and could be turned into an Hyper Offense, but I rather keep the main ideas here and make a Balance/Bulky Offense kind of team as I think you can make an efficient one while keeping most of this Pokemon. Looking at the team, you seem to have understand which Pokemon that can shine in SS OU, but I think that you are pretty new to the metagame which can explain why most of your sets are suboptimal or rather inefficient. I’m here to rate your team and suggest changes to improve it. Hello Kabunox, welcome to Smogon and to the RMT section. Quiver Dance is needed for its role, Giga Drain for coverage and healing. Bug Buzz as its main Bug move, Fiery Dance as its Main Fire move and being able to boost SP.Atk, Timid to boost the Spe as Atk is useless for it. Volcarona's Role is as a Quiver Dance Sweeper. Stealth Rock is needed for its Role, Defog to remove Hazards that the opponent tries to set up,įake Out to deal some minor damage and being the best at doing so, thanks to it always going first, Mew's Role is as a Stealth Rock Setter - Supporter. DIB is its main attack, Darkest Lariat for coverage,īody Press to take Advantage of its Def, Ice Punch for coverage. Adamant to power up the Attacks even more. Choice Band is used to power up the Attacks. Melmetal's Role is as an Offensive Attacker. Grass Knot for coverage, Nasty Plot is needed for its role. Hurricane to take advantage of Zoom Lens, Heat Wave for coverage, Timid to boost the Speed and support Zoom Lens. Zoom Lens Because it gets a boost in Accuracy for its attacks. Tornadus-Therian's Role is as a Nasty Plot Sweeper. Grassy Slide because it is needed for one of its role's, Darkest Lariat for coverage,ĭrain Punch for coverage and healing, I chose not to use superpower because of the drop it gets in the attack. Drum Beating because I prefer it to Wood Hammer because of recoil, Adamant to boost the power of the attacks. Miracle Seed to boost the priority move's strength without exchanging hp. Rillaboom's Role is a Priority Attacker - Offensive Attacker. Phantom Force for coverage, Sucker Punch for Priority. Dragon Darts because it's the most preferred Dragon move for it, DD as it is needed for its role, Adamant is so more power can be put into the attack considering it doesn't need a speed nature. The Leftovers help in recovering some hp while it's setting up.
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